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Postal Slime (2014-2015)

Android and iOS* game (Currently in Beta and only available for Android yet)

Originally a 48 hour mobile game jam game from Cardinal Game Jam hosted by Weeby.co at Stanford.

Responsible for the art and part of the concepts and designs for the game.

 

iJ (2014)

Solo 48 hour game jam. (Ludum Dare #31) - Theme (Game on 1 screen)

Created a strategy jrpg demo with minimal functionalities

 

111 (2014)

Team 48 hour game jam. (Global Game Jam 2014) - Theme (We don't see thing as they are. We see things as we are.)

I teamed up with Andrew Kennedy to handle the programming side of the game. I took part in the graphics and design of the game.

 

FowL Play (2013)

Solo 48 hour game jam. (Ludum Dare #28) - Theme (You only get one)

Spent a week after to polish the game with added mechanics.

 

Blob Game (2013)

Worked with a team of 6 people as the artist.
Designed cutscens, GUI, environment, game objects, and hats.

 

SliP (2013)

Solo 48 hour game jam. (Ludum Dare #27) - Theme (10 Seconds)

17th place in Graphics, 62nd Overall out of 2213 contestants

 

SubLime (2013)

Purdue University, Class Project CGT 490: Advanced Game Development
Worked on this game for the entire semester. Rewrote the code for the old game prototype with a much better state system.

Added extra assets towards polishing the game.
Added a functioning GUI and HUD code to the level (GUI design thanks to Edward Dang)
Applied advanced game mechanics and a tight learning curve.

Added music and sound effect (Menu, IntroLevel, Dungeon Theme songs thanks to Eric Todd)

Some of the levels were designed by Joe Gnilka, and Nicholas Head.
 

 

DeaN (2013)

Solo 48 hour game jam. (Ludum Dare #26) - Theme (Minimalism)
42nd place in Graphics out of 2346 contestants

LimiT (2012)

Within the Darkness (2011-2012)



Solo 48 hour game jam. (Ludum Dare)

Recieved 5th place in Graphics out of 1406 contestants

Purdue University, Special Interest Group Game Development

Developed and animated most of the sprites in "Within the Darkness"

Art lead for the project over 3 semesters.

Commission/Other Works

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